Projects
My Projects
Real work, documented honestly — current projects, past projects, and the story behind each one.
In Developmentself-hosted · progress from the dev log
NEXUS AI
My long-term attempt to build the personal AI companion I've imagined since childhood. A self-hosted personal AI assistant — an integration layer between LLMs, memory, and automation tools.
Next.jsTypeScriptPythonVector DBLLM APIs
Voice interfaceVector memoryTool-usePrivate by design
Why I started it
Since childhood I've been fascinated by JARVIS and Tony Stark — I wanted a personal AI companion. I tried to find or download systems like it, and later fell for modern AI systems. But the advanced ones cost money and resources I didn't have, so I decided to build my own.
What I've built so far
A self-hosted assistant with voice, vision, memory, reasoning, and autonomy modules. The Dev Log records exactly which versions have shipped — each one is added there as it lands.
What I've learned
Programming, architecture, debugging, UI/UX, project management, and working with models. Above all: consistency and patience — a big system is built one shipped version at a time.
Current limitations
Text-to-speech quality, search, and a UI that still feels modern rather than truly futuristic. I'm working through these as I go.
Where it's going
A vision, clearly labeled: autonomy and a public release. Not current capability — planned.
Also live
LiveLive · 100%
This Portfolio
The site you're on right now — built to document my work and to be a real artifact of the stack I'm learning.
Next.jsTypeScriptTailwind CSSFramer Motion
Why I built it
To show the work and the tools in one place — and to practice HTML/CSS/JS, React/Next.js, UI/UX, Git, databases, project architecture, and content and media systems by actually building them.
What I've learned
I'm still learning all of it. This site is a live, working artifact of that learning — honest statuses, real progress, no filler.
Earlier work
Completed
Last Stand
Created for a school game-development competition — a multiplayer FPS inspired by BGMI, built with Core Engine.
Screenshots and gameplay — not available yet. Documented honestly rather than fabricated.
The story
Game development began with a school competition. Last Stand was my entry — a multiplayer FPS concept inspired by BGMI, built with Core Engine because it was beginner-oriented and didn't require traditional coding, which mattered since I didn't have serious coding knowledge yet.
What went wrong
The competition presentation hit technical problems.
What I learned
That loss fueled me — it's part of why I kept going and later built Shadow Born.
First Prize
Shadow Born
A survival action-RPG with a darker, horror atmosphere — created for a school competition where it won first prize, built with Unreal Engine 5.5.
Gameplay and a pamphlet — not available yet. Documented honestly rather than fabricated.
The story
Influenced by Dark Souls, I set out to build a survival action-RPG with a darker, horror feel. I handled gameplay, Blueprint logic, UI, and sound myself.
What I used
Unreal Engine 5.5, plus a Marketplace environment asset — so not everything was made from scratch.
The competition
Entering after the first competition experience, Shadow Born went on to win first prize.
Hobbyhobby
YouTube — ExoticArmy514
A gaming-edit channel — video editing as another way of creating and experimenting.
No media available yet
The story
The channel started partly out of jealousy — I watched classmates and larger creators succeed and wanted to try it myself. Early videos did poorly (around 1,500–2,000 views), and that taught me more than any success.
Where it is
Around 425 subscribers, with my best Short past 136K views. It's a hobby and a creative outlet — not a career claim.
What I learned
Consistency, patience, and editing skill. Experiment, fail, learn, persist.